Table: Vehicle Size and Scale

 

 

 

 

 

Vehicle Size

Space

Threshold

v.p. Cost

Collision die

Base hp

Fine

1/2 ft.

1

 

1d2

1

Diminutive

1 ft.

1

 

1d3

1

Tiny

2-1/2 ft.

1

 

1d4

1

Small

5 ft.

1

 

1d6

2

Medium

5 ft.

3

 

1d8

5

Large

10 ft.

7

 

1d10

10

Huge

15 ft.

8

 

1d12

25

Gargantuan

20 ft.

9

 

1d20

50

Colossal

30 ft.

10

 

2d12*

100

Plus 1d12 for every five 5’ after 10 so for a colossal(15) vehicle the base collision die would be 3d12, and for a colossal(20) the base would be 4d12.

 

Some hard and fast rules…

Vehicles must at least be the size class of the largest crewmember. Anything else is equipment.

All vehicles have a main body and some also have sub structures and/or harnesses.

All Vehicles have systems e.g. Move systems, crew systems, and passenger systems.

Vehicles of size colossal will have a number after there size to denote how many 5 foot cubes the vehicle occupies colossal vehicles by default start at colossal [6] 

 

V.p.’s:

            The aspects of a vehicle are purchased in vp’s

 

Threshold: every vehicle has a base threshold value depending on its size. Threshold determines how many hit points of damage a vehicle can take before a roll is required to see if any internal system(s) get damaged. Threshold can go up by spending VP’s or down in order to make a vehicle cost less.

 

System types:

Movement

Crew

Passenger

Storage

Manipulation

Weapon

Miscellaneous

 

Subassemblies:

            Subassemblies are the various compartments of the vehicle. They add no size to the vehicle (as they are assumed to already be factored in to the original vehicle size) The advantage of defining subassemblies is to bring down the cost of certain systems, and to protect systems (as damage done to subassemblies is usually confined to the subassemblies) the disadvantage being that

 

Harnesses:

 

Systems:

Movement…

·        Ground

 

 Ground effect:

 

·        Water

 

Surface

Submerged

 

·        Air

 

Stall velocity

Operational ceiling

 

·        Space

Normal flight

Interplanetary speeds

Interstellar speeds

         Intergalactic speeds

 

·        Dimension travel

 

·        Time travel

 

·        Tunneling